World of Tanks Crew Guide
Version 5.5.1 Last Modified: 11/04/2010
|Tanks are machines. Armor,
weapons, speed... all of it means nothing if your tank doesn't have well trained
and experienced crew members operating it. In World of Tanks the experience of your
crew will determine how far you can see your enemy, how maneuverable your
tank is, how accurate you can shoot, and how fast your main gun can be
reloaded for the next volley. Crew competence is represented by a
percentage, starting at 25% and can be leveled up to 100% by gaining
experience through combat or training at the academy. Other factors can add to a crew's skill, such
as outfitted items and commander's bonuses. The current top crew skill is
115% with a 100% commander and an Improved Ventilation outfit.
There are five different types of crew positions in a tank...
Not every tank is large enough to accommodate a large crew, and sometimes crew members will have two functions. The German starting tank, the Leichttraktor, has a commander who is also the gunner and the radio operator. In the StuG III the loader is also the radio operator, etc. Testing to this point has not revealed any detriment from the multitasking. A radio operator / loader with a skill of 90% will work just as well as two separate radio operator and loader crew members of the same skill percentage. The exception are commanders, who receive no bonus from themselves, and therefore currently capped at 100% base skill rating.
As mentioned above, Improved Ventilation can be bought and equipped to increase crew skill by 5%.
|The Barracks is a management
tool for the player to view his crew outside the Garage. Crews can be
sorted by country, location, competence, and qualification. The Barracks
is also a place to keep crew members not currently assigned to any tanks.
Each player starts with 16 empty bunks for crew members not assigned to
vehicles to stay until room on a tank becomes available.
Additional bunk space can be bought for those of us that just can't say goodbye to that elite MS-1 crew we started with. Sixteen extra crew spaces for 300 gold is the current price.
|Interacting with your crew in
World of Tanks is very easy. When in the vehicle garage or the barracks
crew members are displayed with the information listed below.
The crew's skill level is the percentage of the crew's ability as mentioned above. The avatar is a picture of that crew member. Crew names at this point cannot be changed and are randomly generated by the game. Below the name is the crew member's current specialization of training (more details on that below). The rank insignia is a graphic representation of the rank to the left of it. And finally the crew function as well as qualification. Function is important because it lets you know what this particular crew member is responsible for aboard the tank (in this case, reloading). The five crew functions are shown below...
As stated above, crew members can have more than one function on a tank but cannot have more than one qualification. Once a crew member's qualification is chosen it cannot be changed and that crew member cannot perform a task he is not qualified to perform if there is a space in the tank for that specific type of crew member. For instance, a driver cannot become a radio operator if there's a spot in the tank specifically for radio operators. However, in the case of many small tanks there isn't enough room for radio operators, so then the driver performs the dual function of driving and operating the radio.
The crew's Personal File can be opened by left-clicking the crew members tab in the Garage or Barracks.
Inside the Personal File is his name, rank, qualification, competence (skill) level, modifiers, competence (vehicle) as well as additional (secondary) skills and qualifications. On the right are four tabs: Service Record, Training, Skills, and Personal Data. The functions of each tab will be examined below.
|As crew members participate in
battles their accomplishments and awards are kept in an individual service
record. This is found under the Service Record tab in the crew member's
At the present time awards and statistics are only available to the player and cannot be viewed by others. Awards don't give any bonuses, although all of this is subject to change.
|When crew members reach 100%
base skill they are able to learn a secondary skill. These skills are...
Like a crew member's primary skill, the secondary skill will be displayed as a percentage. Once one secondary skill is learned to 100% that crew member can learn another until all three are mastered. Secondary crew skills will de-activate if the crew member falls below 100% base skill. This will happen when crew are transferred to tanks they have not been fully trained to operate, or if the crew member has been retrained below 100% skill. In that case the crew member still keeps his secondary skills, and they are re-activated once 100% skill level has been reached (again).
|During battle a shot may
penetrate the tank's armor and injure one or more of your crew. If this
happens the crew member that was hit will suffer a 50% penalty to his
skill rating for the rest of the battle. A player can determine which crew
members are hit by checking the vehicle status box at the lower left hand
corner of the screen.
If any of the icons representing crew functions at the bottom of the box are lit up in orange (in the above example it's the loader) that crew member has been injured. One injured crew member can be healed during the course of the battle by using one of the following kits...
In both cases the selected crew member will be brought back to full health, but in the case of the Small First Aid Kit it will only be for 2 minutes and then the crew member will become injured again. Tanks can only have one First Aid Kit equipped at a time.
|Speed Up Crew Training|
|When all available upgrades for
a vehicle have been unlocked the player has two choices: continue to gain
experience for that vehicle and hope to convert it to free experience at
the cost of gold, or speed up the training of the crew and gain no
experience for the vehicle. To speed up crew training click the
"Speed Up Crew Training" check-box in the upper left-hand corner
of the Garage, or in the upper right-hand corner of the Tech Tree.
It has been said by several moderators and developers that the percentage of increase experience for "Speed Up Crew Training" is 30% although some conflicting posts have claimed 20%.
|If you don't have time to
develop your crew but you do have money - especially gold - you can buy
trained crew directly from Regimental School at 75% skill for 20,000 credits or
from the Tank Academy with 100% skill for 200
gold. It's a simple way to help those people who want to be able to
compete but don't have the time to grind up (level
up) a crew. Training can be used to purchase new crew members, or
increase the level of training for existing ones.
To train just right-click the officer's tab in the Barrack's or Garage section of the game and choose the "Training" tab.
Thus far there are no known negative side-effects of immediately training your crew to 100%. The one (very small) perk to training up crew purely by combat experience is rank.
|Crew members will suffer a
skill penalty when assigned to a class of vehicle (Pz.III, Pz.IV, Pz.VI,
etc.) they are not familiar with, and even more so with a different
vehicle type (Light Tank, Medium Tank, Heavy Tank, etc.) altogether. In
order to maximize the crew's ability in a vehicle they need to be
re-trained in that vehicle class and/or type. For example, a gunner from a
Pz.II light tank is now going to crew a Pz.35(t) light tank. Without
retraining that crew member now suffers a 25% penalty to his skill because
he's crewing a class of tank he's not trained for. That same crew member
instead is put in a Bison SPG, but without retraining suffers a 50%
penalty to his skill because he's not trained in that type or that class.
So what's the catch?
When a crew member is re-trained he's going to lose a certain amount of his skill. After all, being an ace tanker is a Panzer II doesn't make you an immediate ace tanker in a Tiger II. How much skill is lost during re-training is up to the player and can be afforded. The cheapest way to retrain is to send the crew member to Rapid Courses for free and start again at 50% skill level. For a mere 20,000 credits that same officer can go to Regimental School and 75% of his skill. Lastly, if the player has 200 gold coins to spare that crew member can go to the Tank Academy and achieve 100% skill.
To re-train just right-click the officer's tab in the Barrack's or Garage section of the game and pick the "Training" tab.
Choose the vehicle type and model, then the level of training desired. To finish training click the "Train" button at the bottom of the Personal File interface.
|Crew members can be
personalized by changing their avatars and names. There are dozens of
avatars (head shots) to choose from, as well as a set list of hundreds of
first and last names. Why players cannot simply choose their own names to
type in is a mystery at this point. It currently costs 50 gold to chance
the avatar and name of a crew member.
For whatever reason name combinations to re-create famous German tank aces are missing. Michael Wittmann, Otto Carius, Ernst Barkmann, and many others are not possible name combinations at this time. Some Russian tank aces such as Ivan Lubshkin and Pavel Gudz are available, but others are not.
|Q: Can I re-name my crew members?
A: Yes, but from a pre-set list of names.
Q: Can my crew members die?
A: No, but they can become injured in battle.
Q: Can my crew members change qualifications? For instance, can my gunner become a loader?
Q: Can my crew members change classes? For instance, can my medium tank gunner crew a heavy tank?
A: Yes, with a 50% skill penalty without retraining.
Q: Can my crew members change types? For instance, can my Marder II gunner crew a Hetzer?
A: Yes, with 25% skill penalty without retraining.
Q: Are there any other penalties or bonuses to crew skill level?
A: Yes. Crew members receive a bonus to skill equal to 10% of the Commanders skill level, rounded up.
Q: Can my crew gain experience even if they are not re-trained for the tank they are crewing?
Q: What is the benefit to speeding up crew training?
Q: Can I train more than one secondary skill?
Q: Can re-name my crew after real life tank aces?
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