WWII Online Radio User's Guide

 

Introduction


As with all video games, communication in World War II Online is crucial for success, to have fun, and to make friends.  Below is a guide explaining how to communicate, emote, give combat commands, and make strategic movements. 

 

Radio Basics


The radio is a simple text chat system that players will find familiar with other games.  When you first log in and are at the map screen, the radio box appears at the bottom of your screen.

To send messages to players on your channel, which in this case is the Blitz Lobby, press the enter key or use your mouse cursor to click the gray "Send" button.

To tune other channels or change the channels that you've tuned, use the mouse cursor to highlight one of the four radio channel slots, then type in the channel or player name you'd like to be in contact with.  For instance, below is a picture of me tuning channel 99 in slot number 2.  To directly tune a player I would put his name instead of the channel number.

I pressed enter, and now the channel 99 is tuned.

A player can also decide to filter messages on that channel by clicking the XMIT (Transmit) and RECV (Recieve) buttons with the mouse cursor.  

Below: Transmit off, Receive on.

Below: Transmit on, Receive off.

There's also a few other tuning options other than channels and players.  To tune these channels follow the same steps as tuning a regular channel, but instead of entering a name or number in the text box, click the corresponding icon on the upper left hand corner of the text box.  Below is a picture of my radio with all four channels tuned.

Here's a explanation of radio channel icons.

World Lobby  This channel is tuned automatically at the world map.
Blitz Lobby  This channel is tuned automatically at the theater map.
Information Tells you information about what spawn list your unit was drawn from.
Channel / Player Indicates that the text is coming from a specific channel or person.  
Mission This channel puts you in touch with everyone on the same mission.
Objective Tunes you into all land, sea, and air assets with the same objective as yourself.
Non-Mission A channel for players who are not on a mission.
Squad Indicates 

So who's sending what?  The radio indicates what players or channels are communicating with you by putting the above icons in the appropriate slots before the message.  There are five columns, the first four are the channels you selected, and the fifth is to indicate a private message from another player and/or to indicate what nation that player is fighting for.

 

Radio "dot" Commands


Aside from channels, the players also have powerful set of "dot" commands, so called because a period must be placed before the command identifier.  Below is an example of me sending a private message to the player "Dinker" asking what town to attack.

Here's a list of radio "dot" commands.  The green text indicates variables you must enter into the equation.

.m <player name OR channel name> <text>
Sends a private message to a player or a channel without directly tuning that channel or player.
.fb
Lists friendly and enemy forward bases open to the objective of your mission.
.own <town name>
Shows who owns the town you've indicated
.who <player name>
Checks if that player is online.
.afk
Toggles between "away from keyboard" settings for yourself.
.friends
Shows you people in your friends list who are online.
.friends add <player name>
Adds a player to your friends list.
.friends remove <player name>
Removes a player from your friends list.
.hc
Shows which officers of your country's high command are online.
.hqoff
Shuts off HQ messages about EWS warnings and facility captures.
.hqon
Turns on HQ messages about EWS warnings and facility captures.
.sysmotd
Displays the SYSTEM message of the day.
.obj i
Displays information about the type of mission and if an attack or defend objective has been placed, and for how long.
.obj n
Displays the amount of attack, defend, and bridge objectives your side has.
.obj l
Lists all attack, defend, and bridge objectives your side has placed.

 

Emotes (Shouts)


The infantry personas in World War II Online have a number of emotes to use.  Some of them give "shouts" that put bright green text at the bottom of nearby player's text boxes, and some also include animations.

 

.em ammo
Requests ammunition re-supply from nearby players.
Ctrl + 1 (Double-time)
Tells nearby players to hurry up!
Ctrl + 2 (Take Cover)
Tells nearby players to put their heads down!
Ctrl + 3 (Stop)
You signal nearby players to stop.
Ctrl + 4 (Move Out)
Tells nearby players to move.
Ctrl + 5 (Request Ammunition)
Requests ammunition re-supply from nearby players.

 

Emotes (Shouts & Animations)


.em laugh .em attention
.em getdown .em gyrus
.em moveout .em salute
.em halt .em cheer
.em doubletime

 

Conclusion


The World War II Online User Interface is always changing and is updated frequently.  It's important to learn and understand how to use the radio, so you can be a better player.  No one wins maps by working alone.


Please send all feedback to: tarrif@hotmail.com  Thanks!